![]() While nearly 90% of all video games involve some violence ( Glaubke et al. Some researchers suspect the interactive nature of violent video games makes them near rehearsals for violent behavior, at least for individuals who are already predisposed to violence or for those who may have difficulty clearly separating fantasy from reality. Video games differ from TV and movies primarily by being interactive rather than something that one passively watches. ![]() Here, attention is given to violent video games and offending. In the preceding table, evidence was provided on the association between exposure to media violence (such as violent television and movies) and offending. Hoskin, in Handbook of Crime Correlates (Second Edition), 2019 5.4.7 Playing Violent Video Games
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